Search Issue Tracker
[Visual Studio] .csproj and .sln files are generated incorrectly causing...
How to reproduce:1. Open any project in 2019.2.0a12 or above and install Visual Studio Editor package2. Write any Unity related scri... Read more
[Editor] Extra spacing is added before the "sky" label
Additional space is available before sky label Steps to Repro:1. Create a new Project2. Project window > click on the Label icon3... Read more
SubScene objects doesn't inherit collision position transform from paren...
How to reproduce:1. Open the attached project2. Go to the Project window-> Scenes and open "SampleScene" scene3. Enter the Play m... Read more
NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
[2D Physics] Box Collider 2D's "Auto Tilling" checkbox doesn't allign wi...
Box Collider 2D's "Auto Tilling" and used by composite checkbox doesn't align with other checkboxes on expanding Inspector window ho... Read more
[Android] IL2CPP Build fails when building ARMv64 architecture
To reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Make sure Target Architecture is s... Read more
Crash on YGNodelayoutImpl after calling AssetDatabase.SaveAssets()
How to reproduce:1. Open the "VR_Crash.zip" project2. Press Mixed Reality Toolkit > Add to Scene and Configure... Actual result: ... Read more
AnimatorStateInfo.normalizedTime returns the total play time of animatio...
How to reproduce:1. Open the attached project ("case_1156287")2. Enter Play Mode Expected result: Console prints ("Normalized time: ... Read more
[Sprite Atlas] Null reference on selecting sprite atlas during/after pla...
Steps to Reproduce: 1. Open the attached Project2. Hit the Run button3. Select The Sprite Atlas in the project window Expected Resul... Read more
Lights Culling Mask is not set to "Everything" after installing HDRP pac...
Steps to reproduce:1. Open the attached project "Case_1156196"2. Navigate to Project -> Assets -> Scenes and open the SampleSc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes