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Mathf.PingPong occasionally returns negative values
Steps to reproduce: 1. Open attached project "861278.zip" 2. Press play 3. Observe console output Result: Mathf.PingPong(4676.5f, 1.... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps: 1. Create new project. 2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage) 3. Open sc... Read more
[Graphics] DrawMeshInstanced appears to renders empty instances in some ...
Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0a2).zip) 2. Open the Assets/AnimationMatrixExtraction/A... Read more
EditorApplication.delayCall does not work in the command line if WS plat...
To reproduce: 1) Download attached project 2) Test this on 5.4 with WSA installed by using command "<Unity.exe location> -batchmode ... Read more
VideoPlayer is unable to display .mp4 files streamed from an URL properl...
Reproduction steps: 1. Open the attached project 2. Open the "cinema" scene 3. Enter Play mode 4. Press space to play the video Exp... Read more
[Android] EntryPointNotFoundException: getifaddrs when using GetAllNetwo...
Steps to reproduce: 1) Download attached project ' LIBCXMPP.zip' and open in Unity 2) Build and run scene 'test' on a device Note:... Read more
[WebGL] Text not selectable on Chrome after adding HTML elements to the ...
After adding a simple HTML TextBox element to previously built WebGL project, the text in the TextBox can't be selected with mouse d... Read more
[Mobile] Inconsistent touch input between iOS and Andoid; stable touch b...
Reproduction steps: 1. Open the attached "Archive" project. 2. Take a smaller dpi device with a bigger screen(It is easier to noti... Read more
UI Element's position changes after entering and exiting Play Mode
UI Element's Position Y doesn't reset properly after entering and exiting Play Mode. Note: Possible workaround is to save "Panel" a... Read more
Crash when setting avatar type in OnPreprocessAnimation of an AssetPostp...
Steps to reproduce: 1. Open attached project 2. Select "Run_script_on_this" fbx model in Project view 3. Right click it and select "... Read more
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