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[URP] Every Light type is rendered as Directional light when it is set a...
How to reproduce:1. Open attached "URPFeatures.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select the Spot ... Read more
[HDRP][Compositor] UI in Screen Space - Camera not rendered
Reproduction steps:1. Open attached project "Compositor.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe Backg... Read more
[Linux] asset bundle menu starts blank when editor is maximized
-error: see title, you have to scroll up to populate the menu--works well on windows--works well when the menu can pop downwards fro... Read more
Profiler Deserializer Thread is shown at top of Timeline view with no Th...
How to reproduce:1. Open the attached project from "profiler.zip"2. Select Test Runner window3. Double click any test under Profiler... Read more
[Spawner] Per-component random no longer works for spawner attributes
Repro steps:1. Create a new default VFX2. Remove any color blocks from it (i.e. the color over life in Output)3. Add a Set Spawn Eve... Read more
Prefab variables are cleared after pulling from git repo
Original Issue - Cannot Reproduce----Bolt 1.4.1 Unity 2018.3.6f1 No matter how many times I revert the nested prefab it always reset... Read more
[Visual Effect Graph] Suitable Contexts selection is not saved within Bl...
How to reproduce:1. Create a new Unity project2. Import the Visual Effects Graph package3. Create a new Block Subgraph(Assets > C... Read more
Splitting a clip that has ease-in/out values copies those values to new ...
Related to case 996934 Steps to reproduce : Create a Timeline asset and add an Animation Track and Animation ClipCreate a Game Objec... Read more
SelectLeft and SelectRight action (left and right directional keys) do n...
SelectRight: 1) Create a new timeline2) Create a group track3) Add a new activation track under the group4) Collapse the group5) Sel... Read more
OpenGL/GLES static const vector returns incorrect data
Repro steps:- Open test project and make sure the render backend is set to OpenGL- Press play and observe incorrect faces 5 & 6 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template