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[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps: 1. Open the attached project "msaa ao.zip"; 2. Make an iOS build; 3. Launch the built project on any iOS device;... Read more
404 page loads up when opening the ProBuilder documentation
To reproduce: 1. Download attached project "ProBuilderTest.zip" and open in Unity 2. Open Package Manager 3. Install Probuilder 4. ... Read more
[Build Pipeline] When building for the first time m_GameId does not chan...
To reproduce: 1. Open attached project 2. Enable Services > Ads If getting: Assets/UnityAdsExample.cs(15,31): error CS0246: The type... Read more
The lifetime of the particles do not follow the lifetime of the parent p...
How to reproduce: 1. Open the attached project 2. Enter a Game mode 3. Inspect the Scene view Expected: The lifetime of the particl... Read more
DivideByZeroException: Division by zero error when changing the Constrai...
DivideByZeroException: Division by zero error when changing the Constraint Count for a grid layout Steps to Reproduce: 1. Create a ... Read more
Visual Studio debugger doesn't doesn't go into the methods with an expre...
To reproduce: 1. Open the attached project (expressionBodyMethod.zip) 2. Put a breakpoint on the line 13 in the Test.cs script 3. A... Read more
Particles with Standard surface shader change opacity when observing it ...
To reproduce: 1. Open any project 2. Create particle system with Standard Surface shader or any particle shaders (except Unlit) for ... Read more
[Android][iOS] WWW request inconsistencies when loading scenes in additi...
Steps to reproduce: 1. Open user attached project 2. Buld & Run on Android device 3. Observe that the text is not outputted in the t... Read more
OnApplicationFocus() is not called upon entering Play Mode
How to reproduce: 1. Open tester-submitted project(OnApplicationFocus) 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected ... Read more
[Linux Editor] Gameview: free aspect ratio dialog forward tabbing broken
-e: see title, it only switches between two items. tabbing backwards cycles through all items --works in 2017.4 and 2018.1 --dialog ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object