Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.14f1
Issue ID
1151339
Regression
No
EditorGUI.Popup break and duplicate when they are Multi-Level
How to reproduce:
1. Open the "SampleScene" Scene in the attached "PopupBug.zip" Project
2. Click on the "Example Object" GameObject
3. Expand the Popup on the "Test" Component in the inspector
Expected Behavior: The Popups are 4 levels deep and they are not duplicating
Actual Behavior: The Popups are 4 levels deep but duplicated
Reproducible with: 2018.3.0b1, 2018.4.0f1
Not reproducible with: 2018.3.0a11, 2017.4.27f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Note: GUIUtility error appears after selecting an item from the Popup. Seems to not be reproducible on 2019.1 and newer versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2019.3.X):
low priority defect and likely won't be fixed for the moment. Moving to backlog.