Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.3.14f1
Issue ID
1151339
Regression
No
EditorGUI.Popup break and duplicate when they are Multi-Level
How to reproduce:
1. Open the "SampleScene" Scene in the attached "PopupBug.zip" Project
2. Click on the "Example Object" GameObject
3. Expand the Popup on the "Test" Component in the inspector
Expected Behavior: The Popups are 4 levels deep and they are not duplicating
Actual Behavior: The Popups are 4 levels deep but duplicated
Reproducible with: 2018.3.0b1, 2018.4.0f1
Not reproducible with: 2018.3.0a11, 2017.4.27f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a2
Note: GUIUtility error appears after selecting an item from the Popup. Seems to not be reproducible on 2019.1 and newer versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2019.3.X):
low priority defect and likely won't be fixed for the moment. Moving to backlog.