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Fatal error is not thrown and Editor continues to function when working ...
Reproduction steps:1. Open the attached project ("case_1278242-dirbug.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode... Read more
DCICE007 error is thrown when using multiple WithDeallocateOnJobCompleti...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Inspect the Console Window Expected result: No errors ... Read more
[URP] Frame Debugger renders a blank view or applies a red mask when MSA...
How to reproduce:1. Open the attached project named "URP_FrameDebuger"2. Select the used URP asset and check if MSAA is enabled3. En... Read more
[macOS][Mojave] Two UV sets generation fails when Mesh Compression prope...
How to reproduce:1. Open the attached '201824.zip' project2. Open 'SampleScene' Scene3. Observe that the GameObjects are blue in the... Read more
[Memory Profiler] Results don't appear when comparing two Snapshots and ...
How to reproduce:1. Open the attached "case_1278247.zip" project2. Open Memory Profiler3. Open Snapshots "Test1" and "Test2"4. In th... Read more
Crash on Transform::CountNodesDeep when calling InstantiatePrefab and pa...
How to reproduce:1. Open the attached project (case-1276785.zip)2. In the Project window select the 'Prefab' Asset3. At the top of t... Read more
Templates for 2019.4, 2020.1 and 2020.2 don't have the verified version ...
The Verified Version for VS Code is 1.2.2, but all templates for 2019.4 now start with 1.2.1, which is not the latest version and do... Read more
Templates don't have the verified version for Visual Studio Editor package
The Verified Version for Visual Studio Editor package is 2.0.2, but all templates for 2020.1 and 2020.2 now start with 2.0.1, which ... Read more
[Terrain Tools] Using Terrain Split will automatically turn on Draw Inst...
When a user splits a Terrain object that has Draw Instanced turn off, the Draw Instanced setting will become checked. Repro Steps:1.... Read more
[XR][Vulkan][Oculus] Crash in hybrid renderer BeginRenderPass
When using the hybrid renderer with Oculus, the following crash occurs: Callstack:at vulkan.0xec338(Native Method)at vulkan.0xa44d4(... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
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- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used