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Missing warning messages when Blend Shape Normals is set to import
How to reproduce:1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5)2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets fol... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro:1. Create a new Project2. Create a new Terra... Read more
BlendShape ignores GameObject scale values when Cloth Component is added
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1149418-ClothBlendshapeBug.zip" Unity project2. Select the "s... Read more
Android, WebGL, iOS platforms displays HDR textures differently from Win...
Steps to reproduce:1. Open user attached project2. Switch platform from Windows Standalone to Android or iOS or WebGL3. Observe the ... Read more
[Profiler] FPS indicator is clipped at 0 fps
PS indicator is clipped at 0 fps Steps to Repro:1. Create a new project2. Window > Analysis > Profiler Actual Result:FPS indic... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project2. Create a Terrain... Read more
[Preset] FBX preset's animation root node value is not updating in Realtime
FBX Preset's animation root node value is not updating in Realtime Steps to Repro:1. Create a new or open attached project2. Import ... Read more
Collaborate allows filenames on macOS that are illegal on Windows which ...
How to reproduce:1. Open new project with a Mac2. Rename Sample Scene to "COM6" or any of illegal Windows expressions3. Publish it t... Read more
Editor crashes on Scripting::ScriptingWrapperFor when in Play Mode, afte...
To reproduce:1. Open user's attached project ("New folder")2. In Project window go to "Runtime" > "Tiles" and select "New Tile Ba... Read more
ParticleSystemRenderer appears when ParticleSystem component is removed ...
Steps:1. Add "GameObject -> Effects -> Particle System" and make a prefab out of it2. Select ParticleSystem prefab instance3. ... Read more
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