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Crashes when starting up Android applications, most notably VR applications, when attempting to go full screen. The crash happens we... Read more
Win OS to MAC OS - Conflicts are resolved by the server instead of being...
Conflicts happen correctly on the same OS (to my knowledge this is as per design). However, when creating a conflict between two OS ... Read more
Win OS to MAC OS - Initial collab settings are pushed by both first diff...
1. Create a project in any OS (in this example, create it in Windows 10) 2. Enable collaborate and upload project settings 3. Open ... Read more
[Linux] Masked UI contents overflow with artifacts when using Deferred R...
Masked UI contents of ScrollRect overflow its boundaries with visual artifacts when Deferred Rendering Path is used. Steps to repro... Read more
Prefab Inspector components don't display properties instantly after res...
Reproduction Steps: 1. Open attached project. 2. Select Cube in Project view. 3. In Inspector, resize the preview pane to the top of... Read more
[iOS] Crash on "splashtest`::UpdateAllSkinnedMeshes() [inlined] capacity...
Reproduction steps: 1. Open the attached "Stripped" project. 2. Build and run it for iOS. 3. Application crashes: * thread #1: tid... Read more
Changes applied to prefabs during runtime are saved, InvalidOperationExc...
1. Download and open the attached project 2. Open the scene "BugScene" 2. Enter Play mode 3. Change any properties of the cube in th... Read more
[Facebook gamesroom] build&run windows standalone is very pixelated
-e: see title --fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro: --create new project --select FB build --select ... Read more
Editor crashed when closed Unity while updating to revision using Collab...
Reproduction steps: 1. Start updating a project using Collab 2. While updating close Unity 3. Editor will crash Note, sometimes it'... Read more
Collab stops responding after cancelling update
Reproduction steps: 1. Open any project with a collab history 2. Go back to a certain revision 3. While in progress, cancel the upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A UI element loses the "hovered" state when the element is removed and re-added to the parent element while hovering it
- Missing rendererSilhouette property in ShadowCaster2D API which is suggested in the deprecated message of useRendererSilhouette
- FrustumCulling is not functional in VFX Graph rendered with Custom Pass when using AggregateCullingParameters
- EditorApplication.isFocused returns False when entering Play Mode
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP