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Fixed in Unity 2018.1



Found in


Issue ID




Library CPU architecture cannot be changed with Failed to parse value warning when Native library Platform is set to Android

Editor - Other



Priority: 2Necessary for shipping a final release


Severity: 3Workaround is possible

To reproduce:

1. Download and open attached "" project.
2. go to Assets->armeabi-v7a folder and select "libMyPlugin" library file.
3. Change it's CPU option in under Platform settings from ARMv7 to x86 and press Apply.
4. Notice that warning pops up in the console.

Expected result: CPU option is changed to x86 without any warnings or errors.
Actual result: After applying changes, CPU option reverts back to previous selection. Failed to parse value warning appears in the console.

Reproduced with: 2018.1.0a3, 2017.3.0b8, 2017.2.0p1. 2017.2.0a3.
Not reproduced with: 2017.2.0a2, 2017.1.2p2, 5.6.4p1, 5.5.5p1.
Regression introduced in: 2017.2.0a3.

Notes: Warning does not appear in other native library (x86 folder). When trying to change it's CPU setting from x86 to ARMv7 it is not changed, but warning does not appear in the console.

Comments (1)

  1. B20a2b2684e66eceb87a9e57c930649a?d=mm


    Mar 20, 2018 14:36

    Will this fix be backported to previous versions? At the very least the new 2017.4 LTS version?

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