Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a2
Issue ID
964952
Regression
Yes
Nvidia Tegra/GeForce ULP shader uniforms not working on Android < 6.0
How to reproduce:
1. Open the attached project
2. Build and run Test scene on device
Result: Sound is playing but video is not rendered
Reproducible: 2017.3.0b1, 2017.3.0b7, 2018.1.0a2
Not reproducible: 2017.3.0a7
DUT(reproducible):
12, HTC One X, 4.2.2, 720x1280, Nvidia AP
5000, Google Nexus 7, 5.1.1, Nvidia Tegra3
Note: tested with Render Mode set to Render Texture, and Near Camera Plane
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment