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Changes can not be undid for edited object after using Revert to Prefab
To reproduce: 1. Create a new Unity project.2. Create a Cube object in the scene.3. Make it a prefab.4. Modify some values of the cu... Read more
Second Directional Light is not baked if it has identical transform rota...
To reproduce:1. Open repro project2. Duplicate and bake 'Directional Light' Expected vs Actual: there should not be sphere's shadow ... Read more
[macOS] Scene view navigation is slow and editor crashes after a minute ...
Steps to reproduce: 1. Open attached project2. Open scene "repro3"3. Do some actions in scene view that would cause it repaint (scro... Read more
[Unity 5.4] Calling AssetDatabase.Refresh() many times causes memory leak
To reproduce:1. Open project2. Open Activity monitor3. Play scene Expected: memory usage will be between 170- 200MBActual: memory us... Read more
[Editor] Bug report window opens up while opening a project
Steps to Repo:1. Create new project or open an existing project2. File > "New Project.."3. Create a new project Actual Result:New... Read more
Editor crashes after deleting Animator component for object which has sk...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Crowd_LOD2" gameobject and delete Animator- Editor crashe... Read more
[Editor] Editor skin color changes to milky grey on importing heavy package
Editor skin turns milky grey on importing Adam character package Steps to Repo:1. Create new project > Asset Store2. Import Adam ... Read more
Editor crashes after exiting play mode when scene contains couple skinne...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene4. Exit play mode- Unity will crash either when opening ... Read more
UNet: drop all messages from reader if handler for first message is not ...
All messages are dropped if Handler is not registered for one of network messages. 1. In scripts add several (tiny) messages via Rel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow