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0
votes
Fixed

Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...

Package: Cinemachine

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Oct 09, 2020

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Version/s: 2.6.1-preview.6

How to reproduce:1. Open user-submitted project (CinemachineIssue.zip)2. Open the MainScene3. Enter Play Mode4. Press the 'Space' ke... Read more

8
votes
Fixed

There's a gap between the last cascade and the baked Shadow map when dis...

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Aug 12, 2024

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Version/s: 2021.3.42f1, 2022.3.41f1, 6000.0.14f1, 6000.1.0a7

Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Zoom in and out in the Scene View4. ... Read more

0
votes
In Progress

FlexShrink fails when the first of two Label elements is set to FlexGrow...

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Jul 02, 2025

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Version/s: 2022.3.63f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-106329.zip” project2. Open the “MyScene” Scene3. From the Hierarchy, select the “GameObj... Read more

1
votes
In Progress

BlockNodes are not available in the ContextNode when BlockNodes of anoth...

Package: Graph Toolkit

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Aug 06, 2025

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Version/s: 1.0.0

Reproduction steps:1. Open the attached “GraphIssue” project2. Open the “Assets/IssueGraph” Asset using the Graph Editor3. In the Gr... Read more

2
votes
Duplicate

Stored data in arrays is removed when calling "InstatiateAsync" function

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Aug 07, 2024

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Version/s: 2022.3.42f1, 6000.0.15f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached "InstantiateAsyncTransformRepro.zip" project2. Select the "Simple Data Holder" Prefab in the... Read more

0
votes
Fixed

[Android] Compute Shader is not rendered on Android devices

Shaders

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Mar 02, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

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Dec 20, 2014

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Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

0
votes
Fixed

ShaderGraph doesn't handle texture denpendency (as an export package dep...

Package: Shader Graph

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Oct 09, 2020

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Version/s: 10.2.0

Repro steps: - Create a texture node in the graph and reference a texture- Save the graph- Right-click on the shaderGraph asset in t... Read more

0
votes
Duplicate

The Build progress window and Launch Screen break when another project o...

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Oct 28, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

How to reproduce:1. Open two projects with the same Editor version2. Build one project3. While building the project, close the other... Read more

0
votes
Postponed

Unity crashed on applying layer linker settings after re-compiling and r...

Editor - Other

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Nov 24, 2016

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Version/s: 5.4.3p1

Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more

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