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Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce:1. Open user-submitted project (CinemachineIssue.zip)2. Open the MainScene3. Enter Play Mode4. Press the 'Space' ke... Read more
There's a gap between the last cascade and the baked Shadow map when dis...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Zoom in and out in the Scene View4. ... Read more
FlexShrink fails when the first of two Label elements is set to FlexGrow...
Reproduction steps:1. Open the attached “IN-106329.zip” project2. Open the “MyScene” Scene3. From the Hierarchy, select the “GameObj... Read more
BlockNodes are not available in the ContextNode when BlockNodes of anoth...
Reproduction steps:1. Open the attached “GraphIssue” project2. Open the “Assets/IssueGraph” Asset using the Graph Editor3. In the Gr... Read more
Stored data in arrays is removed when calling "InstatiateAsync" function
Reproduction steps:1. Open the attached "InstantiateAsyncTransformRepro.zip" project2. Select the "Simple Data Holder" Prefab in the... Read more
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture- Save the graph- Right-click on the shaderGraph asset in t... Read more
The Build progress window and Launch Screen break when another project o...
How to reproduce:1. Open two projects with the same Editor version2. Build one project3. While building the project, close the other... Read more
Unity crashed on applying layer linker settings after re-compiling and r...
Steps to reproduce:1. Open attached project2. Open Weaver pro solution in VS (case_85196-Kybernetik\Source Code\Weaver pro)3. Open W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized