Search Issue Tracker
Duplicate
Votes
2
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-77771
Regression
No
Stored data in arrays is removed when calling "InstatiateAsync" function
Reproduction steps:
1. Open the attached "InstantiateAsyncTransformRepro.zip" project
2. Select the "Simple Data Holder" Prefab in the Project window
3. Observe the “TestList” and “TestArray” lists under “Data Holder” component
4. Open the "Scenes/SampleScene" Scene
5. Enter the Play Mode
6. Select the “Simple Data Holder (Clone)” GameObject in the Hierarchy window
7. Observe the “TestList” and “TestArray” lists under “Data Holder” component
Expected result: The elements of "TestList" and "TestArray" are identical to the "Simple Data Holder" Prefab
Actual result: All script references except for the last element are missing
Reproducible with: 2022.3.42f1, 6000.0.15f1
Couldn’t test with: 2021.3.41f1 - InstantiateAsync is not supported
Reproducible on: Ubuntu 24.04, Windows 10
Not reproducible on: No other environment tested
-
Resolution Note:
Closed as duplicate, user confirmed the issue linked fixed their issue.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-77930
Comments (1)
-
Agoxandr
Sep 06, 2024 18:52
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
This is a duplicate of issue #UUM-77930