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Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project2. Switch the platform to WP83. Switch the game view resolution to something other than "Free Aspect"... Read more
[Timeline] Foot IK checkbox isn't present in the Inspector window when u...
How to reproduce:1. Open the attached "1279824 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Selec... Read more
New selector in Matching Selectors displays as on line -1 in debugger
Steps to reproduce: Create a new URP project. Import the extracted contents of the attached Editor.zip. Open Assets > Editor >... Read more
Crash on C99Api::Baselib_Process_Abort when running Play Mode for a while
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/id-Ss_Catalog/Layout/testScene.unity“ scene3. Enter Play ... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
Memory Leak in Android build when Full Stack Trace logging is enabled
Reproduction steps:1. Download and build the submitted project "project.zip"2. Open the built .apk in Android Studio (File -> Pro... Read more
Realtime Reflection Probe is not rendered the same way in the Editor as ...
Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more
Default Button Press Point in the Input System Package settings is not u...
How to reproduce:1. Open the user's attached "PressPointTest" project2. Enter Play Mode3. Slowly press down the Right Trigger of you... Read more
The selector disappears in the Project Window when selecting anything in...
Steps to reproduce:1. Open the attached “UnityToolsGitHub.zip” project2. Select any asset in the Project Window3. Observe that the s... Read more
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description: This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation