Search Issue Tracker
Crash on exit Unity, on VS2017 branch
To repro: 1. Start Unity. 2. Close Unity. Actual result: Unity crashes. Repro: Win7, Win8.1. Version 2018.1.0a2 (9d4fd8680b67... Read more
UnityWebRequest does not report an error on non-existing file when anoth...
To reproduce: 1. Open the project, attached by the user (404Test.zip) 2. Open the "Test" scene 3. Enter Play mode 4. Observe the co... Read more
Entering Play mode with a component Edit Tool selected deselects that tool
To reproduce: 1. Open Unity, create a new project and open it 2. Create Cube or other gameObject and select it 3. Attach a Cloth, B... Read more
Assertion failed on expression: 'kValidSceneObjectIdentifier == res' aft...
Steps to Reproduce: 1. Create any 3D game object. 2. In the Inspector, Mark it as static. 3. Drag it to Project window to create Pre... Read more
Importing .dds file causes Editor crash
How to reproduce: 1. Open any project 2. Import the attached "HDR Realistic 2k.dds" file 3. Notice that Unity crashes Reproduced wi... Read more
Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowed...
Reproduction steps: 1. Open the attached project "TargetTexture.zip"; 2. Open the Test scene; 3. Make sure that the focus is on the ... Read more
BuildTarget.StandaloneOSX.ToString() returns "StandaloneOSXUniversal" in...
Steps to reproduce: 1. Open any Unity project 2. Create a c# script and invoke Debug.Log(BuildTarget.StandaloneOSX.ToString()) OR ... Read more
Animator animates objects that are not a part of the current animation
To reproduce: 1. Open the project, attached by the user (AnimatorReport.zip) 2. Open the "AnimatorReport" scene 3. Enter Play mode ... Read more
[OSX] Double-clickling a script in the editor starts new instances of Mo...
To reproduce: 1. Create a new project 2. Make sure that the external script editor in preferences is set to MonoDevelop AND that you... Read more
Adding a Skinned Mesh Renderer to a GameObject, then Undoing causes erro...
Steps to reproduce: 1. Create a new project 2. Create a plane 3. Add a Skinned Mesh Renderer component to that plane 4. Undo Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field