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GeometryUtility.TestPlanesAABB returns false positives when Camera is in...
How to reproduce:1. Open attached project2. Open SampleScene3. Select Main Camera and ensure Scene View is showing the camera frustu... Read more
[ProBuilder] Polyshape with invalid point does not change its height
Polyshape with invalid point does not change its height. Steps to reproduce:1. Create a new project.2. Go to Window > Package Man... Read more
[iOS] Build and run fails on mac for iOS with the default ads package
[iOS] Build and run fails on mac for iOS Steps To Reproduce: 1. Create a project2. Switch platform to iOS3. Player Settings > Tea... Read more
[WindowsMR][Remoting] - Remoting from a standalone app fails to load the...
Remoting from a standalone app is failing because the perception remoting dll is failing to load Repro Steps:1. Come ask us for the ... Read more
[Timeline] Duration mode doesn't change back to 'Based On Clip' after ch...
Steps To Reproduce: 1. Open the attached project2. Select the cube in the hierarchy to view it in the timeline3. Change the duration... Read more
Animated Components retain their Preview parameters when Timeline Compon...
Reproduction steps:1. Open the attached Project "case_1153121-TimelinePreviewBugTest.zip"2. Open the "SampleScene"3. Open the Timeli... Read more
Editor is lagging while GI Cache is opened in Preferences window
To reproduce:1. Create a new project2. Open Preferences Window3. Select GI Cache tab Actual result: Unity starts lagging while GI Ca... Read more
Destroying animated object's children when animation is playing messes u...
How to reproduce:1. Open the "Animation.zip" project2. Open the "SampleScene.unity" scene3. Enter Play mode4. Check how the animatio... Read more
[Android] Manifest files from .plugin folder are not merged when buildin...
To reproduce:1. Open attached project "TestAndroidManifestMerger.zip"2. Build the project for Android platform3. Check the exported ... Read more
WebGL Build crashes when using CachedXMLHttpRequest asset
How to reproduce:1. Open the attached project ("case_1153928-CrashTest.zip")2. Make sure that the targeted platform is set to WebGL3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes