Search Issue Tracker
WebGL build gets stuck on the loading screen when compression is enabled
How to reproduce:1. Open the attached project (1282164.zip)2. Press Ctrl+B to build the project3. After the build finishes open the ... Read more
[ProBuilder] Corner polygon of the door object is triangulated in a wron...
How to reproduce:1. Open an existing project, or create one2. Open the ProBuilder Window3. Create a new Door Shape4. Switch to eithe... Read more
[Shadergraph] Compiled subgraphs to not preserve order of outputs
Doesn't reproduce in 9.0.0-preview.55Reproduces on master (6a790e6352) Repro steps:1. Create a new subgraph2. Add a matrix2x2 output... Read more
[Android] ETC texture upload generates INVALID_OPERATION GL error on Adr...
Uploading ETC textures generates log "W/Adreno-ES20( 9906): <core_glCompressedTexSubImage2D:543>: GL_INVALID_OPERATION" in logcat Read more
Breaking merge conflicts when creating a nested prefab while the parent ...
How to reproduce:1. Create a new Unity project on the master, create prefab A. Create a few children on this prefab.2. Checkout to n... Read more
[NetCode] InvalidOperationException is thrown in build when scripting ba...
Reproduction steps:1. Open attached project "Case_1279664"2. Click File -> Build Settings... and check "Development Build"3. Buil... Read more
[Timeline] Foot IK checkbox isn't present in the Inspector window when u...
How to reproduce:1. Open the attached "1279824 repro" project2. Open the "SamepleScene" Scene from Assets > Scenes folder3. Selec... Read more
AnimationBlendMode.Additive is not applied to the last frame of the Anim...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' and enter the Play mode3. Press the 'Z' key Expected resul... Read more
Calling ProduceArtifactsAsync continuously can end up producing the arti...
Calling ProduceArtifactsAsync continuously can end up producing the artifact multiple times instead of just once. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation