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Null reference exception on tweaking the pre muscle settings of a avatar...
Null reference exception on tweaking the pre-muscle settings of an avatar when scene view is in focus. Steps To Reproduce: 1. Open... Read more
Methods remain assigned to Buttons and can still be called after being c...
How to reproduce: 1. Open the SampleScene in the user-submitted project (Test_Private_Public) 2. Open 'Test_Script.cs' and make the ... Read more
NavmeshBuilder.CollectSources() method doesn't get auto-updated when ope...
NavmeshBuilder.CollectSources method takes 7 arguments instead of 6 on 2018.3 and it doesn't get updated by api updater. Steps to ... Read more
Fix ARBackgroundRenderer for objects with negative scale.
GameObjects with negative scale in an AR scene can cause the background camera texture to be rendered backwards on ARCore, resulting... Read more
Poor world tracking reported on iOS beta 12.
See https://github.com/Unity-Technologies/arfoundation-samples/issues/9 Read more
Crash on iOS while initializing XRInputSubsystem
In a user's project, ARKit crashed with the following callstack. It does not happen in the ARFoundation Samples repo https://github.... Read more
Hang on iOS using ARKit XR Plugin
iOS can hang with an active ARSession using Unity 2018.2.2f1, AR Foundation 1.0.0-preview.17 and ARKit XR Plugin 1.0.0-preview.13. A... Read more
[Linux Editor] SpriteShape object does not come with Collider component.
According to the test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/59383 When a new Sprite Shape object is created,... Read more
[Linux Editor] Add Aspect window does not take keyboard input.
It is one of the windows that do not have keyboard focus. Repro: 1. Open Unity Editor with a new or existing project 2. Go to Game ... Read more
[Linux Editor] "Run API Update" is greyed out if the user declines to up...
From test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/696 If user declines to update the obsoleted scripts during ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object