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[OSX] WebRequestUtils.MakeInitialUrl causes CPU spikes
To reproduce:1. Open project attached by QA on computer with OS X2. Open "main" scene3. Open profiler tab, enable record and deep pr... Read more
GUI.Toolbar, drawn via custom property drawer, is drawn at the top of th...
To reproduce: 1. Open the project, attached by the tester (guiToolbar.zip)2. Select the Main Camera in the Hierarchy3. Observe the t... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce:1. Create empty project file (notice that Facebook support should be installed later)2. Try to build it on standalo... Read more
Importing large .obj file crashes the Editor
To reproduce: 1. Import the attached .obj file into a new project (saidaAMNESIX.dcm.obj) Expected: the Editor doesn't crash due to c... Read more
[SPI] Target Eye makes left eye empty and right eye entirely black
When setting one camera to render to the left eye but another camera to render to the right eye, if Single Pass Instancing is chosen... Read more
AssetDatabase.FindAssets is not able to find asset which has the flag Hi...
Reproduction steps:1. Open the attached project "HideInHierarchyTest.zip";2. Go to Window and open "Create Test Asset Window";3. Sel... Read more
ExecuteMenuItem requires different arguments in macOS and Windows
Steps to reproduce: 1. Open attached project on windows2 In top menu go through all 'Test' options (Test1, Test2, Test3, Test4)3. No... Read more
[Regression] UI elements are rendered at old position after enabling ina...
To reproduce:1. Open the "SceneMenu" scene in the user-provided project2. Enter the Play mode3. In the Scene, note that MenuUI/Boxes... Read more
Is On (Inspector) setting of Toggle GameObject does not update its visua...
Steps to reproduce:1. Open any Unity project/Create new2. RMB in Hierarchy->UI->Toggle or GameObject->UI->Toggle3. Selec... Read more
[Tilemap] Gameobject attached to the tile is not removed from Tilemap pa...
How to reproduce:1. Download attached project files2. Open "Test" Scene3. Try to delete one of these tiles Expected result: GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS