Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
2017.1.0f3
Issue ID
944633
Regression
Yes
[Regression] UI elements are rendered at old position after enabling inactive Parent
To reproduce:
1. Open the "SceneMenu" scene in the user-provided project
2. Enter the Play mode
3. In the Scene, note that MenuUI/Boxes/Thing/Stuff/Text is outside the viewport
4. Press the "Click me" button
5. In the Scene, note that MenuUI/Boxes/Thing/Stuff/Text is brought inside the viewport but its parent Stuff is still inactive
6. In the Game view, press the "Click me too" button
Desired outcome: The text is visible and is rendered in the current position of the "Text" Game Object.
Actual result: The text is not visible and is rendered in the old position of the "Text" Game Object.
Note: UI element gets rendered correctly after modifying the size of the Game view window.
Reproduced with 2017.1.0b9, 2017.1.0p5, 2017.3.0a1, 2017.3.0a2
Not reproduced with 5.5.1f1, 5.5.4p4, 5.6.0b3, 5.6.3p1, 2017.1.0a1, 2017.1.0b8, 2017.2.0b8, 2017.3.0a3, 2017.3.0a5
Regression introduced in 2017.1.0b9
Fixed in 2017.2.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment