Search Issue Tracker

0
votes
Fixed

Some hotkeys are ignored in object picker dialog search field

Scene Hierarchy

-

Jan 16, 2016

-

Version/s: 5.4.0b2

How to reproduce:1. Open provided example project2. Open Assets/Scene.unity3. Select "New Sprite" in hierarchy window4. Open the "Se... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

-

Jan 18, 2016

-

Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...

IL2CPP

-

Jan 14, 2016

-

Version/s: 5.2.3p1

Steps to reproduce: 1. Open attached project2. Build the scene to iOS with IL2CPP scripting backend3. Build the generated Xcode proj... Read more

0
votes
Fixed

Error on import

Animation

-

Jan 18, 2016

-

Version/s:

Importing attached fbx generates the following error... GetLocalizedString is not allowed to be called from a MonoBehaviour construc... Read more

0
votes
Won't Fix

[Undo] Replace GameObject with Prefab cannot be undone

-

Jan 16, 2016

-

Version/s: 5.4.0b2

How to reproduce:1. Open provided example project2. Open Assets/Scene.unity3. Expand the Canvas GameObject in the Hierarchy window4.... Read more

0
votes
Fixed

After Moving Component Up or Down scene is not marked as Dirty

Inspector Functionality

-

Jan 18, 2016

-

Version/s: 5.4.0b2

To reproduce the issue follow the steps:1. Create a GameObject and attach a couple of components2. Notice that the scene is dirty (d... Read more

0
votes
Fixed

[Shuriken] Mesh particles with Trigger set to Kill on Exit occasionally ...

Visual Effects - Legacy

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Particle Systems using Mesh render mode with a trigger set to kill on exit will randomly explode vertices from the mesh while in edi... Read more

0
votes
Fixed

[Shuriken] Trigger death does not spawn death SubEmitter

Shuriken

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Particle death via Trigger (i.e. on Exit) does not spawn the death sub-emitter. Repro steps: 1. Open Bug_DeathSubEmitter scene from ... Read more

0
votes
Fixed

[Shuriken] Radius scale of Trigger appears to have no effect on the Part...

Shuriken

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Radius scale of the particle system trigger doesn't seem to have any effect. Repro steps:1. Open the Bug_RadiusScale scene from the ... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

-

Jan 18, 2016

-

Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps:1. Open Bug_Crash scene from... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.