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MonoDevelop "Print" tool prints 4 lines per page and truncates longer lines
As Unity doesn't support printing in MonoDevelop as part of the integration and it isn't required for developing, this won't be fixed. Read more
[Linux Player] Standalone x86_64 builds with Resolution Window enabled c...
Steps to reproduce:1. Create a new project2. Build for Linux with default settings: Architecture: x86_64 Resolution Window (under Pl... Read more
If "Box Collider 2D" is disabled inside the Animation window, trying to ...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. In the Hierarchy window expand "Doors" and ... Read more
[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when atte...
Reproduction steps:1. Open the attached 'Bug951864.zip' project.2. Open 'Scripts/Utility' file and delete/comment:...case BuildTarge... Read more
[OSX] [OpenGL] [Retina] Built scene window starts flickering while resiz...
To reproduce: 1. Open project2. Build and run scene3. Resize window Expected vs Actual: window should not be flickering while resizi... Read more
Editor crashes in System.Reflection.MonoMethod:Invoke during reimport of...
Reproduction steps:1. Open the attached project "Runners of death and kill.zip";2. Find the folder called "Tiled2Unity";3. Try to re... Read more
Particles do not appear in Game view if spawn position is not in camera ...
Reproduction steps:1. Download project "Test.zip" and open in Unity2. Open scene "BrokenParticlesBounds"3. Enter Play mode Expected:... Read more
Changing transition name and pressing "Enter" does not instantly change it
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Level_Apartments" scene3. Select "Looter" in the Hierarchy window4. O... Read more
[Direct3D12] Standalone built player crashes when using DestroyImmediate...
How to reproduce:1. Open users attached project2. Go to File --> Build settings --> Player settings and note that the Graphics... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow