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Trying to bake a reflection probe throws error instead of asking to save...
How to reproduce: 1. Open a new project2. Open Lighting window and disable automatic Baking3. Create some Primitives in the scene4. ... Read more
[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...
Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene- ... Read more
[Android] Unity Crashes when OnAudioFilterRead() is running
Unity crashes on some Android devices, showing Fatal Signal x error while having the OnAudioFilterRead() function run while the musi... Read more
[UWP][WSA] SystemInfo.deviceType always returns "Desktop"
Windows Phone 10, Win10 and Win8.1 tablets always return "Desktop" using SystemInfo.deviceType. Only WP8.1 returns "Handheld", which... Read more
Editor crashes at selecting Clustering mode in Scene view
1. What happenedEditor crashes at selecting Clustering mode in Scene view for the project attached. Just start baking, and as soon a... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce:1. Open attached project2. Build and run project3. Host on build client4. Play scene in editor5. Join localhost6. Open ... Read more
Shader w/ pow function produces different result w/ values from inspecto...
Steps to reproduce:1. Download and open attached project "ShaderBug.zip"2. Open scene "Main" and notice, that both, cube and sphere,... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps:1) Open user submitted project, proceed to main scene and notice messed up UI.2) Expand canvas and select "scroll... Read more
[OSX] Fatal error and forthcoming crash happens after closing Connect wi...
Steps to reproduce: 1. Open Unity on OSX;2. When Connect window is displayed click right mouse button in OS bottom panel -> Quit.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template