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Duplicating points in Line Renderer component with ctrl + D shortcut res...
Steps to reproduce: 1. Download the attached project and open SampleScene2. Select LineRenderer game object3. Enter edit mode4. Clic... Read more
Prefab preview scene in Auto mode ignores baked lighting data
Prefabs can be opened in a separate scene, a prefab preview scene. This scene, like all others, can have Auto mode in its Lighting s... Read more
[UI][Actions] Exceptions and errors are generated constantly if an Input...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/512Forum: https://forum.unity.com/threads/input-system-bugs.647611/... Read more
Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce:1) Open project attached by Julian (DepthPrepassFlickerBug.zip)2) Play it / move mouse in and out of game view / click ... Read more
HD Render Pipeline crashes in the Light Loop
How to reproduce:1. Extract and open attached project "StarCat Proper.zip"2. Load the scene "Scene" from the "Scenes" folder, press ... Read more
[IET] Editor crashes with "The file 'MemoryStream' is corrupted!" when e...
Editor crashes with "The file 'MemoryStream' is corrupted!" when entering Play Mode in any interactive tutorial. Steps to repro:1. O... Read more
[Sprite Atlas] "NullReferenceException" on entering in play mode when a ...
"NullReferenceException" on entering in play mode when a sprite is packed in the "Sprite Atlas" Steps to repro:1. Create a new proje... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce:1. Create a UXML file with Rider and the UIElements schema files applied2. Add a VisualElement with a class propert... Read more
[PLM] Baking stalls after disabling/enabling static gameobject
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Hierarchy select 'Stalls01' gameob... Read more
Editing the BaseInput built-in component script from the EventSystem cas...
Steps to repro:1. Create a new project and open it2. Create a Canvas in the Hierarchy and enter Play Mode3. Select Event Manager Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code