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2
votes
By Design

[WebGL] default font look differently in build compared to editor

WebGL

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Jan 13, 2016

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Version/s: 5.3.1p3

-e: see title and screenshot attached -repro:--open attached project--play scene & type into the field--build & run for WebG... Read more

2
votes
Duplicate

[Mobile][Shader]Circular banding and lateral striation rendering issues ...

Shaders

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Jan 08, 2016

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Version/s: 5.2.3p3

To reproduce:1) Open attached project and scene in it2) Build and run on mobile3) Move around the device a bit - the sun moves by ti... Read more

0
votes
Duplicate

Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...

Physics2D

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Jan 13, 2016

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Version/s: 5.3.0f4

To reproduce:1. Create new project2. Add new game object3. Add Rigidbody2D component to the game object4. Make prefab from it5. Add ... Read more

5
votes
Not Reproducible

Reverting ragdoll game object prefab causes crash on RevertPrefabInstance

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Dec 26, 2015

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Version/s: 5.3.1f1

Follow the steps to reproduce the issue:1. Create new project2. Create empty scene3. Import doctor.fbx model to the project4. Add mo... Read more

1
votes
Not Reproducible

[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...

UI

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Jan 13, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Open attached project2. Open 'Test' scene3. Notice there are four UI elements (Image, Button, Input Field and... Read more

1
votes
Fixed

relativeVelocity.magnitude is measured differently in 5.3

Physics2D

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Jan 01, 2016

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Version/s: 5.3.1p1

http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more

0
votes
Fixed

Memory usage increases with every AnimationClip.SampleAnimation() call

Animation

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Jan 11, 2016

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Version/s: 5.2.3p1

1. Open attached project2. Play in editor "test" scene3. Click button in middle4. Memory will start increasing with every click in P... Read more

4
votes
Fixed

[iOS][Metal] Significant performance degradation in 5.4 with some custom...

iOS

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Jan 12, 2016

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Version/s: 5.1.2p3

To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1.2. Observe that 'Fishlabs/Gr... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

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