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Flipped Sprites are not culled correctly
Steps to reproduce:1. Open attached project's scene "bugScene".2. Enter play mode.3. Observe - non flipped sprite is culled correctl... Read more
Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...
1. Open attached project2. Build to iOS3. Press on inputfield and click emoji icon to open emoji keyboard4. "Unable to simultaneousl... Read more
Display stretched larger than screen when running at nonnative resolution
To reproduce:1. Open the project (or message me for a 44 MB repro project)2. Build to windows3. Run in fullscreen in non-native reso... Read more
[iOS] Argument out of range exception is thrown when adding iOS emoji in...
1. Open attached project2. Build to iOS3. Select inputfield and click on emoji icon to open emoji tab4. Click any emoji till excepti... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Select "Particle System" in hierarchy to simulate it4. Notice tha... Read more
[Mesh]Probuilder generated gameobject throws NullReferenceException
To reproduce:1. Open attached project (repro758050.zip)2. Play Audio Visuakizer scene3. Notice UnityEngine.Mesh.set_triangles error ... Read more
Sprite ordering doesn't work for specific sprite which uses custom shader
How to reproduce:1. Open the attached project2. Open "PalleteSprite" scene3. Notice that even if "Lamp - order broken" has Order in ... Read more
Assigning value type to multiple parameters in same line will crash Unity
Steps to reproduce: 1. Open attached project "MultiAssign.zip"2. Open scene "repro"3. Run scene and Unity freezes (sometimes crashes... Read more
[OSX] Unity crashes on play when "Virtual Reality Supported" is enabled
Reproduction steps:1. Open attached "case_759893-vrball" Unity project.2. Play the project with any scene.3. Unity crashes.4. Open s... Read more
Creating new GameObject crashes Editor after loading scene in Single mod...
Reproduction steps: 1) Open attached "CrashTest" project and proceed to scene "a".2) Go into playmode. Expected behavior: Scene "a" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template