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AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce:1. Open Project "AssemblyLoadParserError.Unity"2. Re-import "DllWithAttribute" Asset in the Project Window Expect... Read more
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce:1. Open User-supplied project ("EditorKeyTest01.zip")2. Open "Kudan Sample" Scene, located in Assets -> KudanA... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce:1. Open the attached or create a new project2. Go to Window -> Rendering -> Occlusion Culling3. Go to the Hie... Read more
Particle rendering inconsistencies between Windows and macOS when a part...
How to reproduce:1. Open the attached project2. Open the SmapleScene from the Assets folder3. Enter the play mode Expected: Particle... Read more
Position Gizmo on the Reflection probe moves differently from the Probe ...
How to reproduce:1. Open the "Reflection Probes 01*" Scene in the attached "Bugs.zip" Project2. Click on the "Reflection Probe <-... Read more
[Perforce] Reverting the ProjectVersion file marks it as Read-only preve...
How to reproduce:1. Create a new project and set it up to use Perforce's version control (With an older version, for example, 2019.2... Read more
Correct serialization type flag will not be resent to Perforce if binary...
How to reproduce:1. Open attached project ("CreateAssetsAndTestImport.zip")2. Click Game Object/Create Main Asset (Text)3. Check out... Read more
[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking
To reproduce:1. Open users attached project "LightAttnTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Observe as the ... Read more
[IAP] Editor crashes when updating/installing/importing IAP plugin
How to reproduce:1. Open attached OC project "Hit_The_Orb"2. Open Services tab and add project to organisation3. Enable and Import I... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section