Search Issue Tracker
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Post Processing] Game screen is rendered incorrectly when Viewport Rect...
How to reproduce:1. Open attached project "Viewport Rect Test.zip" and scene "SampleScene"2. Observe the Game View Expected result: ... Read more
[Vuforia] [Android] Black screen appears on launching the app for the fi...
Steps To Reproduce: 1. Create a project2. Import Vuforia Samples from Asset Store3. Import Vuforia Package if not already installed.... Read more
UI image remains masked when Canvas contains "Rect Mask 2D" component an...
How to reproduce:1. Open attached project "Rect_2D_mask_2.zip" and scene "SampleScene"2. Enter Play mode3. Observe Game View Expecte... Read more
[Android][OpenGLES] Missing UI and render texture glitches after restart...
Steps to reproduce:1. Open user project attached to oc.unity3d2. Type t:prefab, select all the prefabs and reimport them.3. Build an... Read more
Editor hard crashes when selecting a game object in Hierarchy
How to reproduce:1. Open attached project "PolyRace"2. Select "RoadNetwork" object in Hierarchy-------------------------------Observ... Read more
Crash occurs when the BlockSplosion title GameObjects explode
1. Open the BlockSplosion sample in the Unity Editor.2. Switch platform to Android.3. Install the "Oculus\VR" (Oculus Utilities) por... Read more
[Windows][Stylus] touch.phase hardly ever switches to "Stationary"
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/172 Device: Microsoft Surface Pro (Model: 1796) + Microsoft Su... Read more
[OSX] The X value for mouse position is off after switching into fullscr...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/532 Repro:1. Download project and package at: https://github.com/Un... Read more
CustomRenderTexture.Update() causes silent crash after dropping a Prefab...
Steps to reproduce:1. Open User-supplied project ("ProjectorSimulator_SRP.zip")2. Open "Sample" Scene3. Drag 'VideoProjector' Asset ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components