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[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce:1. Open the attached "case-1145367_VulkanAMD" project2. Inspect the cube in the Game view3. Select "Main Camera" in... Read more
[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project.2. Open scene: CaveScene3. Build lightmaps.4. Check in the tunnel are the ... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce:1. Open User's attached project2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2018.... Read more
AssetBundles created on different machines have small rounding differenc...
How to reproduce:1. Open the user's attached project ("assetbundletest_crc.rar")2. Build the AssetBundles3. Repeat steps 1-2 on a di... Read more
Identical DLL files targeting different builds with Define Constraints c...
How to reproduce:1. Download user-submitted folder(protobuf)2. Create a new Unity project3. Paste the contents of the downloaded fol... Read more
Light probe discrepancies between CPU PLM and GPU PLM
Steps to reproduce: 1. Download SponzaLegacy project2. Make sure that light probe gizmos are enabled3. Bake the lighting using CPU P... Read more
Addressables System keeps static references on assets when using additiv...
How to reproduce:1. Open attached project2. Build and Run on Windows 64x3. Open Profiler choose "Memory section" and take memory sam... Read more
Sub-canvas with "Override Sorting" enabled is not rendered after disabli...
How to reproduce:1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas"2. In the Hierarchy window, select ... Read more
[iOS] [LWRP] EXC_BAD_ACCESS crash at BlitterUtilities.h:53 using Display...
To reproduce:1. Create a new project with LWRP template2. Switch to iOS platform3. In player Settings set Color Gamut to DisplayP34.... Read more
[Android] High intensity baked lights look wrong on mobile
When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components