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[Auto] Baked lighting breaks after reloading a scene via script when Aut...
Steps to reproduce: 1. Download the attached project and open SampleScene02 2. Make sure that Auto Generate is enabled in the Light... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit) 2. Open the "testScene" scene 2. Select the Ground object in the scene 3.... Read more
Accessing unassigned collider's material returns and sets different mate...
How to reproduce: 1. Open the user-submitted project 2. Click on the Cube Object and observe Its Box Collider component 3. Enter Pla... Read more
Editor lacks Render Loop Job call when using Frame Debugger to inspect d...
To reproduce: 1. Open attached project 2. Open Frame debugger 3. Enter Play mode, check Frame debugger Loop Job calls 4. Build for A... Read more
Hub - Developer survey content is drawn over Hub update banner
If you are shown the Developer Survey while the Hub has an update available, the survey content will be drawn on top of the banner. ... Read more
ASTC texture decompression in terrain system will crash on mobile
Steps to reproduce: 1. Open QA stripped project 2. Deploy to device Expected behaviour: Terrain is shown Actual behaviour: App hang... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip) 2. Open the "ethan_bug" scene 3. Enter Play mode 4. Observe ... Read more
Font.HasCharacter returns false for many language specific characters
How to reproduce: 1. Open the attached project (InputFieldTestDetailed) and open SampleScene 2. Enter Play Mode Expected result: al... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce: 1. Open the attached Unity project. 2. Reimport a "camera.abc" model. 3. If the crash does not happen, reimport al... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce: 1. Create a new LWRP project 2. Open "PackageManager" window 3. Select LightWeight Render Pipeline and update it ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object