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[iOS] [LWRP] Rounded cubes has graphical artifacts when setting PBR shad...
How to reproduce:1. Download a project from the link the comments2. Build for iOS and deploy the Xcode project to the iOS device Act... Read more
Update is not being called when Gameobject's active state changes in the...
How to reproduce:1. Open the attached project ("case_1144488.zip")2. Press Play Expected result: Update is calledActual result: Upda... Read more
Vertex compression is completely disabled on platforms with CompressedGP...
Steps:1. download project in comment (20190307_skinnedmeshvertcompression.zip)2. open project and build player on iOS device3. run t... Read more
[Mac] Unable to open Unity Hub when using CMD+Tab
How to reproduce:1. Open Unity Hub2. Open a project3. Switch to the Unity Hub app using CMD+Tab Reproducible with: Unity Hub 1.6 Act... Read more
[UWP] IL2CPP build fails when Manage Stripping Level is set to High
Steps to reproduce:1. Create a new project2. Set manege stripping level to High3. Build project for UWP platform Results: UWP buildi... Read more
"Not allowed to override geometry on sprite" when using Vector Graphics ...
How to reproduce:1. Open the user's project2. Open Scenes > SampleScene3. Press Play Expected result: No errors in the ConsoleAct... Read more
[Windows] Unity remote 5 is not streaming Game View to the mobile phone ...
How to reproduce:1. Open the attached Test.zip project2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device->... Read more
Animator Component causes "Assertion failed on expression: 'index < m_Sc...
How to reproduce:1. Open the attached project "AnimatorAssertions.zip" and scene "SampleScene"2. Enter Play Mode3. Observe the Conso... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes