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[BuildReport] Model files causes the build "File Headers" size to be big...
How to reproduce: 1. Open the "HeadersRepro.zip" project 2. Build the project 3. Open the Editor.Log file and find build information... Read more
[Shadergraph] Closing tabs causes shadergraph windows docked to the same...
Problem reproduces in every version of the engine back to 2018. Problem reproduces in 2020.1 on SRP master (commit 8823d0532c) but w... Read more
Duplication of Prefabs has Regressed in trunk (position inside the Hiera...
Summary: Basically as you duplicate prefabs, they are inserted below the Main Camera instead of the expected location; which is belo... Read more
[WindowsMR][XRSDK] Use primary window causes UWP standalone to not open ...
1. What happened 2. How we can reproduce it using the example you attached - open project - toggle use primary window on - toggle ... Read more
Crash on TransferField_NonArray when copying and pasting values into a R...
Steps to reproduce: 1. Open the attached project ("1210259.zip") 2. Open the "Game" Scene 3. Select the "Overworld" GameObject in th... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce: 1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip) 2. If there are no errors in console, ent... Read more
[HDRP] Deprecated legacy XR settings are enabled instead of new XR Plugi...
How to reproduce: 1. Create a new HDRP project 2. Open HDRP Wizard window (Window->Render Pipeline->HDRP Wizard) 3. Open HDRP + VR t... Read more
[ARFoundation][Android] OnDisable takes a significant amount of time
Repro steps: 1. Open attached project 2. Build and Run on Android with Development Build and Autoconnect Profiler checked 3. Attach ... Read more
[XR][Oculus Quest][Oculus Go][URP] MSAA isn't applied until eye textures...
Repro steps: 1. Open attached project 2. Build and Run on Oculus Quest/Go 3. Observe the display 4. Press the B button followed by A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself
- [iOS] AutoRotation gets enabled when App restarts due to being killed by the OS
- Render passes break when using the HDRP CustomPassUtils.RenderFromCamera method in a Custom Pass
- The High Quality Line Renderer stops the hair from being affected by the Screen Space Ambient Occlusion