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UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce:1. Download and open attached project "Mask State Repro.zip"2. Open and play scene "Mask State Check"3. Actual re... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
[OSX][Standalone] flickering ui components on standalone osx build
Reproduction steps:1. Open attached Unity project.2. Build and run "Game" scene as mac standalone.3. UI elements starts to flicker(G... Read more
State machine behavior that has a specific serialization error removes a...
To reproduce:1. Open attached project2. Open "testscene" scene3. Play the scene4. Press space keyboard button5. Notice the robot tur... Read more
Parenting a non-uniformly rotated cube under another cube deforms the ch...
To reproduce:1. Open 1.unity scene2. Parent Cube(2) gameObject under Cube game objectExpected result: it's parented and the scales a... Read more
When particle system render mode is set to Billboard particle rotation i...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Click on the "Particle System" gameObject3. Notice that the particl... Read more
[WebGL][Audio] Sound is much more silent in the build
Repro steps:1) Open the project I attached and the asd scene in it2) Play the scene - notice the sound3) Build and run it4) Notice t... Read more
[AudioClip] GetData() returns only zeroes if no AudioSource is found
Repro steps:1) Open the project2) Add the Foo script to any object3) Click Play and notice that console throws an error that says al... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
[GL][Windows] Player crashes when using fullscreen with non-native resol...
To reproduce:1. Open attached project2. Build and run win standalone3. Uncheck windowed4. Select non-native (smaller) resolution5. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window