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Prefabs values not applied to game object after switching between platforms
Switching compile defines for different platforms can cause inspector to become out of sync with the project files. Steps to Reprod... Read more
[DX11] The attached game crashes when closed from taskbar with AA disabled
Reproduction steps: 1. Open the attached project 2. Make sure that AA is disabled in Quality Settings 3. Build & run with -force-d3d... Read more
Graphics device is automatically disabled in batchmode
It should only disable graphics device when -nographics is also added. This is not the case Steps to reproduce: 1. Download and ope... Read more
Crash when a particle system is sub emitter of more than one other parti...
I'm hitting a crash any time I assign one particle system to be a sub emitter of more than one other system. I'm also seeing these ... Read more
Profiler window disappears when you click on DeepProfiler
To reproduce: 1. Create a new project. 2. Open Profiler Window. (do NOT dock it) 3. Press on "Deep Profiler" Expected result: Profi... Read more
Editor crashes when opening project
To reproduce: 1. Open attached project The editor should now crash. Reproducible on 5.5.0f2, 5.5.0f3, 5.6.0a5 Not reproducible on: ... Read more
[CurveEditor] Dragging keyframes after shift selection gives erroneous r...
[CurveEditor] Dragging keyframes after shift selection gives erroneous results Repro: 1- Open attached project. 2- Open scene 'asdf... Read more
[Collab] NaN years ago displays at the bottom of the collab window after...
Title: [Collab] NaN years ago displays at the bottom of the collab window after starting a new project Steps to Reproduce: 1. Open... Read more
[graphics] Splash screen Unity logo is distorted.
Logo is squashed compared to correct Unity branding logo. Read more
Crash in Transform::ClearTransformHierarchyAndApplyToSerializedData when...
To reproduce: 1) Select PrefabEditPanel 2) Click "Create Prefab Instance" button two or more times. A prefab is added to Contents w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects