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[Notification] UnityEngine.iOS.LocalNotification.userInfo retrieves wron...
To reproduce:1. Open project attached by the user2. Build it for iOS and run on iPhone 53. While the app is running, open Control Ce... Read more
Editor Crashes when clicking on the model in project folder
How to reproduce:1. Download attached project files2. Open AlstomPOC - > Scenes ->"Test" scene3. Select AlstomPOC -> Models... Read more
[HoloLens] New project fails to build & deploy with debug configuration:...
Steps to reproduce:1. Create a new Unity project2. Create a new Scene3. Switch platform to UWP and add VR/XR support4. Build new sce... Read more
Updating a Skinned Mesh Renderer that is only rendered by a Command Buff...
Steps to reproduce:1. Open attached project2. Go into play mode3. In the scene view look at another point in which the soldier is no... Read more
[Mac] Dragging "Bone" To "Ragdoll", doesn't always set it/"Bone" hovers ...
Reproduction Steps: 1. Open "MinimalRepro.zip" project2. Open "SoldierFreeScene.zip" scene3. "GameObject" -> "3D Object" -> "R... Read more
Tick indicating active tilemap in Tile Palette does not update
Tick indicating active tilemap in Tile Palette does not update 1. Open attached project, open scene "1"2. Window > Tile Palette3.... Read more
[VideoPlayer] .Ogv videos do not play when streamed, editor freezes when...
Steps to reproduce:1. Open attached project2. Open scene1.unity3. Play the scene4. Notice that the video plays5. Open StreamVideo.cs... Read more
Upon launch the grid in scene view grid shows as 2D but view is set to 3D
Steps to reproduce:1. Set 2D view in scene view2. Close Unity3. Delete Libraries and Project settings of any project folder4. Open s... Read more
[iOS] FullScreenMovieControlMode.CancelOnInput does not work on iOS11
There is an issue with video playback in Unity. On iOS10 single tap skips the video, and there is no option to make a double tap. In... Read more
VR: Scenes with inset viewport only rendering highest depth camera on sc...
Only the highest depth camera is rendering on several VR platforms, even when one viewport is smaller than the other. Read more
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