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VR: Scenes with inset viewport only rendering highest depth camera on screen
Only the highest depth camera is rendering on several VR platforms, even when one viewport is smaller than the other.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [MacOS] RenderViewportScale changes make the screen blank
- LineRenderer of a prefab renders in Scene View instead of the Preview Window
- Editor crashes after calling UnloadUnused with modified GameObjects
- Trying to add two same script components with [DisallowMultipleComponent] via test causes Unity to crash
- [iOS][OpenGL] Visible artifacts in specular reflection are present on older devices