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0
votes
Fixed

[FBX] Unity hardcrashes when importing blender rigify model

Asset Import

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more

3
votes
Fixed

SyncEvent not firing on clients

Networking

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Dec 18, 2015

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Version/s:

SyncEvent not firing on clients when invoked on server. Read more

0
votes
Fixed

[VR] Consistent crash when exiting Play mode

VR

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Dec 18, 2015

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Version/s: 5.4.0b1

The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more

0
votes
By Design

[MacMetal] Metal API Mac player renders entire scene hot pink

Graphics - General

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Dec 19, 2015

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Version/s: 5.3.1f1

In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more

0
votes
Fixed

[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)

OSX

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Dec 17, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more

8
votes
Fixed

GUI.window is unaffected by GUI.color

IMGUI

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Dec 21, 2015

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Version/s: 5.3.1f1

Read more

1
votes
Won't Fix

[UI] Canvas breaks sprite batches even with no intermediate layer

UI

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Dec 17, 2015

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Version/s: 5.2.3p3

To reproduce:1. Open attached project2. Play testscene3. Observe that the number of draw calls increases from 1 to 3 when the sprite... Read more

1
votes
Duplicate

[AnimationWindow] UI rotation can't be recorded

Animation Window

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Dec 16, 2015

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Version/s: 5.3.0f4

How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more

0
votes
Fixed

[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game

Assets Management

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Dec 17, 2015

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project2. Notice that there are two scenes3. Go to Build settings to be sure that there are sa... Read more

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