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[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more
[tvOS] Rendering path cannot be changed for Apple TV builds
To Reproduce: 1. Create an empty project.2. Observe that there is no rendering path setting in Apple TV player settings. Also if som... Read more
[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...
Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more
[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...
Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more
[NavMeshSurface] It is possible to bake NavMesh on non-static objects
Steps to reproduce: 1. Create new project2. Create new NavMeshSurface object3. Create plane, which would be inside NavMeshSurface4. ... Read more
[NavMeshSurface] White square is visible in the origin of NavMeshSurface
Steps to reproduce: 1. Create new project2. Add NavMeshSurface to the scene3. Zoom in on its position4. Notice white square visible ... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more
Audio Listener component is not draggable in the Inspector
To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more
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