Search Issue Tracker

0
votes
Fixed

[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...

Image Effects

-

Dec 17, 2015

-

Version/s: 5.4.0a6

Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more

0
votes
Duplicate

[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...

Image Effects

-

Dec 17, 2015

-

Version/s: 5.4.0a6

(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more

0
votes
Fixed

[LEGACY] OpenGL2 API renders black to Game window

OpenGL

-

Dec 17, 2015

-

Version/s: 5.4.0a6

Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more

0
votes
Fixed

[tvOS] Rendering path cannot be changed for Apple TV builds

tvOS

-

Dec 14, 2015

-

Version/s: 5.3.0p0

To Reproduce: 1. Create an empty project.2. Observe that there is no rendering path setting in Apple TV player settings. Also if som... Read more

0
votes
Not Reproducible

[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Reproduction steps:1.Create new unity project.2.Create or select any game object.3.Attach "NavMeshSurface" component to this object.... Read more

0
votes
Fixed

[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI3.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface"4. Disable its "... Read more

0
votes
By Design

[NavMeshSurface] It is possible to bake NavMesh on non-static objects

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Create new project2. Create new NavMeshSurface object3. Create plane, which would be inside NavMeshSurface4. ... Read more

0
votes
Fixed

[NavMeshSurface] White square is visible in the origin of NavMeshSurface

AI

-

Dec 18, 2015

-

Version/s: 5.4.0a6

Steps to reproduce: 1. Create new project2. Add NavMeshSurface to the scene3. Zoom in on its position4. Notice white square visible ... Read more

0
votes
Fixed

Artifacts appear after realtime shadowcaster disappears from camera view

Global Illumination

-

Dec 16, 2015

-

Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more

1
votes
Fixed

Audio Listener component is not draggable in the Inspector

Inspector Functionality

-

Dec 17, 2015

-

Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "Test" scene3. Select Main Camera in the Hierarchy4. In the Inspector try to drag the A... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.