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3
votes
Fixed

Materials look way too bright in Unity 5.3

Graphics - General

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project on a Mac2. Open 'SOA' scene3. Notice the scene is way too bright (first screenshot)4. G... Read more

6
votes
Fixed

[WebGL] StateMachineBehaviours not executing

WebGL

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Dec 13, 2015

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Version/s: 5.3.0f4

-e: see title -repro:--build & run test scene of attached project--Press the W key to run the animation.--NOTICE The animation i... Read more

0
votes
Fixed

[tvOS] 'UIBackgroundFetchResult' enum not available when building with X...

tvOS

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Dec 15, 2015

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Version/s: 5.3.0p1

To Reproduce: 1. Build attached project for tvOS.2. Remove 'App Icons Source' and 'Launch Images Source' in Xcode build settings.3. ... Read more

0
votes
Fixed

[RenderTexture] Render Texture gets gradually darker

Camera

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Dec 15, 2015

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Version/s: 5.2.3z2

To reproduce:1. Run attached project2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" gets... Read more

0
votes
Fixed

Loaded and inactive canvas rect size is 0

UI

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Oct 28, 2015

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Version/s: 5.2.2p1

How to reproduce:1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip"2. Open and Play "CanvasRectCheck" scene3. Check th... Read more

0
votes
Postponed

Creation of LightingDataAsset blocks with modal window at the end of bake

Global Illumination

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Download project2. Open any scene3. Build lightingNotice that at the end of the build, a progress bar appears in the... Read more

0
votes
Fixed

[Win] All shortcut commands in editor don't work if mouse is being moved

Project Browser/Hierarchy

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Dec 16, 2015

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Version/s: 5.4.0a6

To repro:1. Create new scene2. Select an object3. Duplicate it while moving mouse around (Ctrl+D)4. Notice that duplication doesn't ... Read more

0
votes
Postponed
0
votes
Fixed

DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...

Scene Hierarchy

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Dec 14, 2015

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Version/s: 5.3.0f2

How to reproduce:1. Open the attached project2. Create empty game object in the scene3. Drag SceneManager.cs script to it4. Notice t... Read more