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Menu.SetChecked, Check mark will still appear the first time in Project ...
How to reproduce:1. Download attached project file2. Right click on "a" folder in Project Window (Notice that "Test" method is not s... Read more
[WSA] API updater fails to update UnityEngine.XR.WSA.Input, recursion de...
Steps to reproduce:1. Open the attached project2. API Update Windows will appear3. Click I made a Buckup, Go Ahead!4. Observe the er... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene 'Gameplay_Ar'3) L.click with the mouse on 'Cube1m3'(... Read more
"Assertion failed: ReleaseAllScriptCaches did not release all..." error ...
How to reproduce:1. Open users attached project2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetData... Read more
[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce:1. Open the attached project "Collision Test"2. Open Factory.unity scene3. Enter Play Mode4. View "Character Cont... Read more
Network Discovery always fails if Unity started with no Network Connection
To reproduce: 1. Download project "NetworkDiscoveryBug.zip", disable the Internet connection and open in Unity2. Open "NetDiscoveryB... Read more
If user doesn't sign in after loading cloud project for the first time a...
DESCRIPTION:If a user opens the editor, loads a project from the cloud for the first time, does not / cannot sign in, and exits thei... Read more
[Android VR | SPS] Render Viewport Scale changes in Single Pass Stereo m...
In a Gear VR player using Single-Pass Stereo built with Unity 2017.2.0b11, if the Render Viewport Scale is changed via script then t... Read more
Activation Track does not revert state of GameObject if an Animation key...
How to reproduce:1. Open attached "TimelineTest" project and "Test" scene2. Select the "Director" GameObject and open Timeline windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow