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0
votes
Fixed

After creating a new script and attaching it onto an object in hierarchy...

Mono

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Dec 10, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open the "Main" scene located in "Assets\_Scenes"3. Create a new C# script and name it... Read more

0
votes
Fixed

[AW] Zoom not updating in Curves view

Animation Window

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Dec 11, 2015

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Version/s: 5.4.0a6

When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more

0
votes
Fixed

Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane (notice Fit to scene is enabled)4. Bake all5. Notice that only o... Read more

0
votes
Won't Fix

Baked NavMesh render overlaps level geometry when scene has objects on d...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane and bake all Navmesh4. Notice that Navmesh overlaps level geomet... Read more

0
votes
By Design

Duplicating a gameObject does not duplicate the baked NavMesh

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

Duplicating a gameObject does not duplicate the baked NavMesh To reproduce:1. Open attached project2. Open 1.unity scene3. Select Ga... Read more

0
votes
Fixed

The NavMesh Surface Build Volume is visible when the component is off or...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce:1. Open attac... Read more

1
votes
Fixed

[MSE] Error when playing multiple scenes with baked GI

Assets Management

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Dec 14, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "sceneone" scene3. Open "scenetwo" scene additive4. Set active "sceneone" scene5. Open ... Read more

2
votes
Fixed

[Mac] Building Settings window allow to press Build and Run button twice...

Deployment Management

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Dec 14, 2015

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Version/s: 5.4.0a6

1. Open project.2. File - Building settings.3. DoubleClick on Build and Run button.3. Press Save in a first window. (game built)4. P... Read more

0
votes
Fixed

[Shuriken] Low-quality particle collision exhibits unintuitive behaviour

Shuriken

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Dec 14, 2015

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Version/s: 5.3.0f4

Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps:1. Open attached pro... Read more

0
votes
Fixed

[ParticleSystem] Max Collision Shapes should not go below 0

Shuriken

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Dec 14, 2015

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Version/s:

Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO ... Read more

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