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Crash in UnityEngine::Animation::InvalidateAvatarBindingObject when crea...
How to reproduce:1. Open user-submitted project (AvatarEngine.zip)2. Open the AvatarIK scene3. Drag the AvatarEngine Prefab into the... Read more
Warnings related to bounds occur when Terrain component enabled
How to reproduce it:1. Open user's attached project2. Load 'TreeBoundsTest' scene from 'Assets' folder3. Clear Console view4. In the... Read more
Invisible asset is created in Project Browser when create a material wit...
How can we reproduce it (please see attached gif)1 Create new Project2 Go to Project Browser and do RightMouseClick->Create->M... Read more
[Naninovel] Buttons are not interactable when new line of Text is added ...
How to reproduce:1. Open the attached "New Unity Project90hh.zip" project and Scenes/SampleScene scene2. Enter the Play mode3. In th... Read more
MenuItem validate function is called twice and always returns a null Men...
How to reproduce:1. Open user-submitted project (MenuCommandNullContext.zip)2. Open the GameObjectContextMenu.cs script3. Change lin... Read more
[URP] GPU instanced meshes are divided into two or four meshes depending...
Reproduction steps:1. Open attached project "InstancingTest.zip" and scene "120-left"2. Enable Frame Debug3. In Frame Debug window, ... Read more
NavMeshPath partial path calculation gets stuck on NavMeshLink
Reproduction steps:1. Open attached project "NavMesh.zip" and scene "SampleScene"2. Enter Play Mode and observe Character2 and Chara... Read more
[Shader Graph] Reset functionality does not work on Property in Graph In...
Reset functionality does not work on Property in Graph Inspector and also NullReference thrown Steps to Repro: 1. Create a new Proje... Read more
HDRP Config Package does not download when using Collaborate/Cloud Build
Reproduction steps:1. Create an HDRP project2. Enable Collab3. Install HDRP Config Package through HDRP Wizard4. Publish changes to ... Read more
[Profile Analyzer] Marker Summary Max and Individual Max values have lin...
How to reproduce:1. Open the attached "case_1281270.zip" project2. Open Profiler3. Capture some data4. Open Profiler Analyzer5. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene