Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4.4f1
2020.2
Issue ID
1278233
Regression
No
Crash in UnityEngine::Animation::InvalidateAvatarBindingObject when creating a Prefab with an avatar
How to reproduce:
1. Open user-submitted project (AvatarEngine.zip)
2. Open the AvatarIK scene
3. Drag the AvatarEngine Prefab into the Project window to create a new Prefab
Expected result: the Editor does not crash, a Prefab or Prefab Variant is created
Actual result: the Editor crashes
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.7f1, 2020.2.0b5
Notes:
May take a couple of tries to reproduce(especially in 2020.2), if it does not occur on first attempt - try reopening the Scene and repeating step 3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP Player crashes when there aren't enough Thread Static Slots
- Articulation Body tree changes behavior after attaching a trigger Collider
- Fatal freeze when playing a VFX made with VFX Graph and consisting many effects
- "Failed to download Build.data.br file" error is thrown when building projects for WebGL with the Compression Format set to "Brotli"
- Documentation Link does not work when the "New Panel Settings" question mark is clicked
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a7
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1