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Votes
0
Found in [Package]
10.0.0-preview.26
Issue ID
1281319
Regression
No
[URP] GPU instanced meshes are divided into two or four meshes depending on camera distance and angle
Reproduction steps:
1. Open attached project "InstancingTest.zip" and scene "120-left"
2. Enable Frame Debug
3. In Frame Debug window, observe number of RenderLoop.Draw calls
4. In Hierarchy window, disable "Main Camera (Far)" and enable "Main Camera (Near)" GameObject
5. In Frame Debug window, observe number of RenderLoop.Draw calls
Expected result: The number of calls remains at 2
Actual result: The number of calls increases to 4
Reproducible with: 7.5.1(2019.4.12f1), 9.0.0-preview.55(2020.1.8f1), 10.0.0-preview.26(2020.2.0b6)
Could not test with: 2018.4.27f1 (URP package unavailable)
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Resolution Note:
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