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[Crash] Chaining two spawners to each-other produces an infinite loop
Repro steps:1. Create two spawner contextual nodes2. Plug the output of each into the start input of the other (video attached)3. Un... Read more
[IL2CPP][UWP][Xbox Live] IL2CPP builds sometimes return Null String valu...
Steps to reproduce:1. Open user attached project2. Set up project in Dev Center on Microsoft Xbox Live Creators Program and set up t... Read more
[VFX Graph] Blackboard cannot resize below the tooltip size
Repro steps:- Open VFX Graph- Add Paramters through blackboard- Resize blackboard panel The blackboard retains the min size needed t... Read more
[VFX] Visualization gizmos using values derived from parameters are not ...
Repro steps:1. Import the attached package2. Observe how particles are spawned in the scene to confirm that the line is using the ex... Read more
NullReferenceException when previewing assets on Unity Package import
When importing a Unity Package with the "Import Unity Package" window open, if you click on an asset that can be previewed and then ... Read more
Package Manager UI refreshes the package list when entering play mode
If the Package Manager UI window is open when entering Play Mode in the editor, it will attempt to refresh the packages list. This c... Read more
GC.Collect() to be called at regular intervals causing noticeable lag sp...
How to reproduce:1. Open the attached PeriodGcCollect2017.zip project2. Enter the Play Mode3. Go to Profiler window -> select Pro... Read more
[ProBuilder] Mesh / Mesh Collider changes do not get applied to prefab
When applying ProBuilder edits to a prefab, the Mesh and Mesh Collider data does not get applied. To Reproduce:1) Download and Open ... Read more
[ProBuilder] Cannot create a shape in prefab mode
It is not possible to create a probuilder shape while in prefab mode. To reproduce:1) Download + Open Attached Project2) Open the "T... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.Actual: loading a ... Read more
All about bugs
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