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0
votes
Postponed
6
votes
Fixed

After activating display list in game view space bar stops sending input...

Editor - Other

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Create a new project 2. Select an object 3. Switch to game view and open the "displays" drop down list 4. Select so... Read more

2
votes
By Design

[WebGL] default font look differently in build compared to editor

WebGL

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Jan 13, 2016

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Version/s: 5.3.1p3

-e: see title and screenshot attached -repro: --open attached project --play scene & type into the field --build & run for WebGL --... Read more

2
votes
Duplicate

[Mobile][Shader]Circular banding and lateral striation rendering issues ...

Shaders

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Jan 08, 2016

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Version/s: 5.2.3p3

To reproduce: 1) Open attached project and scene in it 2) Build and run on mobile 3) Move around the device a bit - the sun moves by... Read more

0
votes
Duplicate

Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...

Physics2D

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Jan 13, 2016

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Version/s: 5.3.0f4

To reproduce: 1. Create new project 2. Add new game object 3. Add Rigidbody2D component to the game object 4. Make prefab from it 5.... Read more

5
votes
Not Reproducible

Reverting ragdoll game object prefab causes crash on RevertPrefabInstance

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Dec 26, 2015

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Version/s: 5.3.1f1

Follow the steps to reproduce the issue: 1. Create new project 2. Create empty scene 3. Import doctor.fbx model to the project 4. Ad... Read more

1
votes
Not Reproducible

[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...

UI

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Jan 13, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Notice there are four UI elements (Image, Button, Input Field ... Read more

1
votes
Fixed

relativeVelocity.magnitude is measured differently in 5.3

Physics2D

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Jan 01, 2016

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Version/s: 5.3.1p1

http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more

0
votes
Fixed

Memory usage increases with every AnimationClip.SampleAnimation() call

Animation

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Jan 11, 2016

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Version/s: 5.2.3p1

1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more

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