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After activating display list in game view space bar stops sending input...
To reproduce: 1. Create a new project 2. Select an object 3. Switch to game view and open the "displays" drop down list 4. Select so... Read more
[WebGL] default font look differently in build compared to editor
-e: see title and screenshot attached -repro: --open attached project --play scene & type into the field --build & run for WebGL --... Read more
[Mobile][Shader]Circular banding and lateral striation rendering issues ...
To reproduce: 1) Open attached project and scene in it 2) Build and run on mobile 3) Move around the device a bit - the sun moves by... Read more
Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...
To reproduce: 1. Create new project 2. Add new game object 3. Add Rigidbody2D component to the game object 4. Make prefab from it 5.... Read more
Reverting ragdoll game object prefab causes crash on RevertPrefabInstance
Follow the steps to reproduce the issue: 1. Create new project 2. Create empty scene 3. Import doctor.fbx model to the project 4. Ad... Read more
[Mobile] All UI elements not rendered on iOS/Android devices with 'Scree...
Steps to reproduce: 1. Open attached project 2. Open 'Test' scene 3. Notice there are four UI elements (Image, Button, Input Field ... Read more
relativeVelocity.magnitude is measured differently in 5.3
http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working