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Changing material on custom UI instantly reverts the changes
Reproduction steps: 1. Open the attached project in Unity 2. Open the scene 3. In the hierarchy go to: HexDrawer -> WhiteMap -> [0,0... Read more
Command line argument -buildTarget crashes Editor on etPrecompiledAssemb...
How to reproduce: 1. Open the attached project in Unity ( without a Library/Temp folder to force a rebuild all) 2. Switch platform t... Read more
[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
Scaled bind pose causes incorrect frustum rejection for DrawMesh
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Run scene 4. Holding right mouse button, rotate game came... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
[iOS] App crashes in PresentGLES(UnityDisplaySurfaceGLES *) on devices w...
Steps to reproduce: 1) Download and open the attached project. 2) Build and deploy a Debug build to an iOS device without Metal supp... Read more
High smoothness spots appear distorted/pixelated on mobile devices
Spots with high smoothness setting appear pixelated on mobile devices. Steps to reproduce: 1) Open the attached project. 2) Build '... Read more
Left Shift Key is not working while Synergy program is running on Win 10
How to reproduce: 1. Open attached project "case_848987-LeftShift" 2. Open "Tutorial" scene 3. Press play 4. Hold down W key to st... Read more
[iOS] Input field pointer doesn't update visually when virtual keyboard ...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS 10 device. 3. Make sure device is set to landscape per... Read more
[Android] Incorrect dangerous permissions dialog behavior when the app i...
How to reproduce: 1. Launch the attached app on a device with Android 6.0 or higher 2. When the dialog for dangerous permissions is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects