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Line Renderer improperly displays Reflection Probe Usage
To reproduce:Attach a Line Renderer component to a GameObject.Look at the Reflection Probe Usage field in the inspector.Reflection P... Read more
Regression: LobbyManager works in wrong way with Minimum Players field
What happenedRegression - this bug is not present in latest 5.2.3p2 and in 5.3.0a1, but present since 5.3.0b2 and in 5.4.0a5When you... Read more
When using LobbyManager and start game - both LobbyPlayerPrefab and Game...
What happenedWhen you using LobbyManager and different prefabs for LobbyPlayerPrefab and GamePlayerPrefab slots and start Game - bot... Read more
[Texture] Grass texture gets corrupted after adding fbx detail mesh as b...
Steps to reproduce: 1. Open Unity;2. Open attached project;3. Open 'test.unity' scene; 4. Notice that there is a terrain with painte... Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro:--build settings--select webgl--check dev build--NOTICE that it should be "than" rather than "then" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used