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UGUI Text Component causing a memory leak
Steps to reproduce:1. Open attached project (TestSharedUIProject)2. Open scene "HudText.unity" and open profiler3. Click "profile ed... Read more
There is no Facebook or WebGL Platform Dependent Compilation define dire...
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html Steps to reproduce:1. Create a new project2. Create a new script3.... Read more
[VR Oculus Compositor Splash] Particle System does not work on Build whe...
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;-Notice particle system works.4. Exit Play mode;5. Bui... Read more
overrideSorting property is not set if an object was parented to a Canva...
If the game object was first parented to a Canvas and then the Canvas component was added to it, the overrideSorting property cannot... Read more
[Perforce] Certain files are modified in Unity without being checked out
Steps to reproduce: 1. Set up a Perforce server. (local will do.)2. Create a repository and copy the project to the Perforce repo.3.... Read more
NavMesh Surface references a baked area from the prefab instead of most ...
To reproduce:1. Open project attached by the QA2. Open "Main" scene if not opened3. In hierarchy window select "Plane" game object4.... Read more
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.U...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "Cube" in hieararchy4. Add RectTransform component5. Notic... Read more
API Updater does not show up after upgrading project
Reproduction steps:1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up.Actual result: ... Read more
[Android Vulkan] (Regression) Standard shader on forward rendering is re...
Step:1. Open repro project. there is only a sphere using default material (standard shader)2. Build Android apk with vulka api and p... Read more
GUI TextField doesn't update when showing different TextField data in cu...
To reproduce:1. Open my attached project2. Open custom GUI window TEST (check .gif attached), press Open Test Window 13. In new test... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row