Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.6.2f1
Issue ID
926037
Regression
No
There is no Facebook or WebGL Platform Dependent Compilation define directives
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
Steps to reproduce:
1. Create a new project
2. Create a new script
3. Attempt define compilation for #if UNITY_FACEBOOK or #if UNITY_WEBGL or similair
Result: directives are not existent
Reproduced on 5.4.5p1, 5.5.4f1, 5.6.2p1, 2017.1.0f2, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
- "Search by Import Log Type" Icon Nearly Invisible in Light Theme (Project Window)
- [Android] Realtime Directional Light turns off when there is no realtime shadow caster in the view
Add comment